Wednesday, November 18, 2009

Trade Game becomes User-Friendly Daily Role-Play.

Written by Deviant Zauber



The trade on the seas (originally thought to be very simple and straight forward) has proven a bit difficult and here are the primary flaws. How do you know it’s a trade vessel? How do you know what they have? How do you know if they are permitted to carry the items on board ship or not?

In using the trade game script and the trade rp both on land and at sea; several areas have been identified for improvement.
After consulting many people and trying several different scenarios I am happy to report that besides a few minor glitches the overall trade game is alive, well and readily available. It is time to move the trade game from specific events into unscheduled impromptu exchanges as it was originally intended.

Unlike the earlier Trade Package, this updated script makes it impossible to steal items from across the sim. It requires that the merchant or thief be within 3 meters of the trade box to interact with it and now when items are placed in the warehouse the box displays item content names. The warehouse box is best attached to hull by entering editmode on the trade box first then the ship's hull to select both [selecting hull last] then link them together. Clicking on the box will not be breaking of ROE for the reason is you must be within 3 meters of box that means you to must be on deck of the ship when you click it.

Thanks to the contributions of the Royal Antiquity Navy, contraband lists are being distributes which are items not illegal to own and only illegal to sale or transport unless under specific conditions. The approved conditions are that those in possession of contraband items will either require a permanent license or have received a day certificate from RAN Custom-house (now operated by Captain Isidor Hawker). The Custom-house will also issue certified cargo permits good for one day and with such a permit if stopped by a RAN Fleet ship, showing these documents will get you back underway. If you do not transport or sell contraband and you sell or transport legal items you have no need to ever worry about the Custom-house or the RAN.

The final problem is: how do we know whether someone is a smuggler, a trader or just a war-ship wandering around? Could it be a trader? How do we know they will play by the rules as opposed to acting like a lunatic and shooting everyone in sight? The solution that was partially contributed and assisted along by Slam McMahon was developed.

-The establishment of Antiquity Merchant Fleet
(before you say "not another group" or "there's no group needed, one is already there", read on).

We will operate this group from Antiquity Combat Group and it will be a simple title that is used in that group. General communication as well as Sea action will be done in that group.
To join the Merchant Fleet you can be pirate, smuggler, legitimate trader or RAN. By being a member of this group you will help us solve the issue of how do we know they are traders by being given group tag as well as a Merchant or Smuggler (pirate) flag. This flag will be flown on one of your masts. It is green, has a specific emblem on it and will demonstrate to others you are a trade vessel. Merchant Trader participants will be given a short and concise guide that quickly and easily explains the trade on the sea. Simplicity of flying the specific merchant flag and have the tag and you know they are traders or smugglers. (yes you can still flag any other flag on another part of ship)

The Merchant Trade headquarters will be in Malta harbor on its own island for now and will offer training and assistance to anyone who needs help modifying your ship or anything related to trade Role-Play. The future of this system of RP takes us in many directions and listed now are the two we are currently working on; (1)- We will develop a score system for captains showing ships captured not sunk (sunk ships offer no prizes) (2)- We will be asking for two or at most three sentences to be added to the ROE through proper channels and that information will be released when the wording is exact.

This is all done to simplify and make the role-play more enjoyable and satisfying. The Pirates need someone to plunder and the Navy needs someone to protect. The Merchant Trading Fleet solves these problems by providing something for them both as well as a new role in Antiquity... one with a purpose.

Tuesday, November 17, 2009

Antiquity Equestrian group events will commence Tuesday


Sent out by BelAmi Runningbear

Antiquity Equestrian group events will commence Tuesday, November 17th, 5pm SL time. The events will allow folks to ride for fun or to participate in one of the two Championship events for some lively competition and prizes. As Dunkerque is a water sim, the venue there will only be open for practice riding to Antiquity Equestrian Group members so as not to create lag for sailing. If you wish to practice in Dunkerque, be sure to wear your group tag before tp'ing in as there is security there. Cross country and pleasure riding is always available in Britannica.

The first category for Championship Competition includes: Cross Country Event, Show Jumping, and Dressage Test. The second category for Championship Competition includes: Over Hill and Dale Horse Race, Bronc Riding and Pole Bending. We will alternate weeks when each event category takes place. All events will begin in Britannica where riders will register and receive their instructions. All events will likewise end in Britannica where the Champion will be named and awards given out for the individual events. There is an intersim teleporter in the last stall at the stable in Britannica to take you to the Dunkerque Venue and one near the Bronc Riding in Dunkerque to get you back to Britannica. Only registered riders can compete for Champion and must participate in all three events.



LANDMARKS TO BOTH VENUES:

http://slurl.com/secondlife/Antiquity%20Britannica/71/153/22


http://slurl.com/secondlife/Antiquity%20Dunkerque/227/150/22



GENERAL RULES AND GUIDELINES:

1. Please arrive a few minutes before scheduled time to allow time for registering.

2. Please do not rez your horse until it is your turn to compete.

3. All riders should be registered for competition prior to the start of the first event.

4. Register for competition in Britannica at the registration box as soon as you arrive.

5. There is no practicing allowed when competition events are taking place. Advance notice will be given of any changes in courses or patterns to allow practice time prior to competition events.
6. Always stand clear of start and finish lines when competitors are on course or in the arena.

7. Instructions for each event are located at the start of the event and also included in this note.

8. To avoid having your horse fly off uncontrollably during jumping events you can do the following: Edit, Preferences, Input & Camera, Auto Fly Options and uncheck Fly/land on holding up/down.

9. Be sure to check what mode your horse is in before the start of each event. Race mode and speed boost are not allowed in Cross Country Race, Hill and Dale Horse Race and Dressage.

10. The judge’s decision is final.


PRIZES:

Ribbons will be awarded for 1st thru 4th places
1st = 7 points
2nd = 5 points
3rd = 3 points
4th = 1 point
The team of horse and rider with the most points after completing all three events will be declared the Champion and awarded a special ribbon and prize. In the case of a tie, two prizes will be awarded.


(Event instruction notecards has been sent out from the Antiquity group and can be required from the organizers of the event.)


We hope you enjoy your experience. If you have any suggestions or comments to help us improve, please feel free to contact Alexandra Lowenhart, BelAmi Runningbear or Pamus Bing. We are happy to provide these riding areas for your enjoyment.

Tally Ho!

Monday, November 9, 2009

Antiquity Equestrian Events

BelAmi Runningbear sent this out on the 30th of October

Drawing by Fia

We are almost finished with a venue in Dunkerque sim where in addition to the existing cross country course in Britannica and pleasure trails in Finlanda, we have added a show jumping course, dressage arena, bronc riding arena, and pole bending course. We will be holding events weekly at 5 SL time, day yet to be determined. The events will allow folks to ride for fun or to participate in one of the two Championship events for some lively competition and prizes. As Dunkerque is a water sim, the venue there will only be open for riding when events are being held so as not to create lag for sailing. If you wish to just come and practice at the Dunkerque venue, you can contact me or Alexandra Lowenhart, and we will try to accommodate you. Cross country and pleasure riding is always available in Britannica.

The first category for Championship Competition will include: Cross Country Event, Show Jumping, and Dressage Test. The second category for Championship Competition includes: Over hill and dale Horse Race, Pole Bending, and Bronc Riding. We will alternate weeks when each event category takes place. All events will begin in Britannica where riders will register and receive their instructions. All events will likewise end in Britannica where the Champion will be named and awards given out for the individual events. Only registered riders can compete for Champion and must participate in all three events. If you want to just ride for fun, you can play in any area once all registered riders have completed the event. The courses in Dunkerque will remain open until after all the awards are given out at the end of the competition.

We will hold our first event in November and notice will be sent out here and to the 1800’s group to encourage new members. I am looking forward to seeing old friends and meeting new in this venture. Tally Ho!

Cap'n Bel

New to Antiquity

Written by
Beowulf Windlow

Newcomers to Antiquity are invariably met by with the lovely Chinitadoll, at least in the south, where there be pirates--Arrghh! She is welcoming and does an admiral (did I just say "admiral?" I meant "wicked") job of making sure new people begin to feel at home.
I follow her and her husband, Joh, to see their land and Port Safi. I am an AV in pirate clothes, formless and without a role. For me, beginning an RP is much like writing a story. It seems best not to pressure my character, but allow him to grow and learn to breath on his own.
In the next few days I buy a combat sword, rent a room, read the rules and regs, and study up on ships. I begin to ease into my character and edit his appearance. My favorite part during this time is roaming the sims of Antiquity. Antiquity Dominica provided a bit of a surprise under the Mayan temple ruins. Oh and if you decide to visit Laconia, be careful of treasure lying about, mate, or you might end up joining the poor souls there. I managed to escape, but not 'afore I singed me poor coat.
I have to tell you Malta and Jamaica sure set me thinking about the profits to be had in smugglin! At one point I donned a 1800's suit, shaved and cut my hair, and even took a bath! I'll probably die of pneumonia now. After all the preparations I headed up to the north, to see what lay in the "civilized" areas.
It was amazing! It was definitely worth all the trouble. I rode a horse, went on a walking tour, strolled through some beautiful gardens, and saw enough in the north to convince me that a dual character might be a good idea! Still, it was great to head back home. My experience led me to thinkin about how makin someone wear a tie could be a form of torture, leastways for some. That tie be hangin in the galley now!
During my travels I "joined" a melee with poor results. If you walk around wearing the meter you are immediately added to the RP going on. Luckily I wasn't as dead as you might think, no matter what that meter said.

You might hear a lot of references to a beserk player named RAN--no worries it's not a single aggressive individual. RAN stands for the Royal Antiquity Navy. Big battles take place in the seas to compete for sailing area. I was a little sad to learn this however as I have a friend name RUN and really wanted to get these two together!

I'm looking forward to the adventures Antiquity has to offer. However my time here still seems most characterized by one of my first evenings. I was in a glen in Port Safi, with me were two pirates and two lovely mermaids, and one very annoying squawking parrot. It suddenly popped into my mind that I had finally found the right star and sailed straight on to morning.

Diorama Opens!

Written by Cathryn Beaumont

Pictures by Stephanie Helstein


Such excitement! Over two dozen people, including Her Grace,
Grand Duchess Angel Magellan, attended the Grand Opening of the Sacred Lion Diorama on Saturday October 11. The Diorama, housed on land donated to this cultural endeavor by Duchess Cathryn Beaumont, encompasses a serialized story “The Rise of a Noble House” featuring artwork by award-winning artist, Mr. FigBash Snook.

As part of the afternoon’s festivities, Mr. Snook kindly offered to make a tintype of one of those in attendance. This generous prize was won and graciously accepted by Lady Philosofia Clary.

A new episode of the "Rise" will be posted every few weeks and past episodes are available to be read in the Diorama. There is a board inside where one may subscribe to the serial and be informed of when a new episode is available.













































































By the way....Mr. Snook is looking for couples from Antiquity to take place in a photoshoot on 11/16. Couples are asked to send a photograph of themselves wearing the clothing they propose to wear to the photoshoot, which is set during a Ball, to Mr. Snook by 11/9.


Bings Scientific Ramblings


Written by Pamus Bing



With over forty years experience within engineering some of it electrical I thought it was time that I passed some of my knowledge on.

Some people foolishly believe that Electricity runs appliances, well that is a myth as I will explain. What powers all things electrical is SMOKE, yes you read right here first smoke is the power. Electric string (wire) is full of smoke the plastic outer case is held ridged by copper wire whose only objective is to prevent the outer casing from collapsing in on its self, thus preventing the smoke from traversing forward.

You may ask yourselves how do I posses such great insight into the black art of electrical string. So here a few examples, of which I encourage you all to try at, home.
In the UK electrical sockets have three wires. Live neutral and earth, the earth is only for extracting the smoke from Mother Earth as it always goes to ground, Live and neutral only let the smoke circulate around. So first you unscrew the electrical socket from the wall, pull it as far out as the electrical string will allow, find the live and neutral then place the shaft of the screwdriver across the terminals. They will be a loud bang, followed by a plume of smoke. From that moment that socket will be non operational. The reason been is the smoke has escaped out of the electrical string.

If at this moment I may ask you to think back to when you were using something electrical that went bang, did or did you not see smoke coming out of that appliance. And after seeing the smoke did it work?

The nearest example I can give to this is Steam. Let the steam out of the pipe and the power is lost. Electricity is the modern version of steam.

I trust this article has been of help to take one of the mysteries out of the modern world.

Wednesday, October 14, 2009

With God on our Side

Sunday the 11th Oktober was the eighteenth sunday after Trinity. The gospel in the chapel was from Mark 7:10-31, where Jesus is quoted for saying: “Children, how hard it is to enter the kingdom of God! It is easier for a camel to go through the eye of a needle than for a rich man to enter the kingdom of God.”
I should perhaps remind you, that this has nothing to do with needle and thread. The eye of a needle was what people at that time called the small entrance through the city wall right next to the city gate. It was just big enough for a grown up man to pass. Camels are much bigger than men, so it was impossible to get such an animal through the small passage anyhow.

Jesus tells us that it is not enough to live our lives guided by the 10 commandments, if we want eternal life. We have to give up our bindings to material goods too. A lot of people got angry at Jesus for this statement. They perhaps thought that it was too high a price to pay, and found it unjust that one should suffer from poverty to achieve a place in God's heaven. But this has nothing to do with justice, or with doing something special to deserve eternal life. Everybody deserves eternal life, and through God we can have it. We can find a parallel in Budhism, where it is a known thing, that you cannot reach higher levels of spiritual enlightment if you have your energy tied up in material goods or social status. You could also say, that you cannot fully live up to the first commandment and love God with all your strength, if you are engaged with everything else, and you would be if you have material welth and a high social status to maintain. You could also say that worldly power steels energy from spiritual power. The Devil knew that when he tempted Jesus in the dessert. If he could give Jesus the power of an emperor, he could weaken his spiritual power. To many of us it seems very difficult to losen ourselves from material goods or social status, but perhaps we can do it for an hour, or a day, or....... I think that is what people do, when they meditate or go on a pilgrimage. I have heard pilgims tell that they experienced a glimse of the kingdom of God on their way.


This is the sermon Vicar Caspian Zeplin gave on this Eighteenth Sunday after Trinity:

It was not uncommon at the time of Jesus to consider that a person who had wealth and riches was blessed by God.
It is still a view which exists today. Some people think that when things go badly for them that this is a sign of God's disapproval.
We often hear the words, 'What have I done to deserve this?
The answer is of course 'Nothing'. God doesn't reward us with blessings, or punish us with curses.
This explains why in the reading today, Jesus is able to say that it is easier for a camel to go through the eye of a needle than for a rich man to enter the Kingdom of God.
The wealth of the rich is not a sign of God's blessing, indeed Jesus sees wealth as having the potential to divide our commitment and loyalty to God, that the rich are in a perilous position.
Considering that many of us are a lot wealthier than the people living at the time of Jesus, we need to listen to the words of Jesus this week very carefully.
The gospel story describes a seemingly impossible situation. How could a camel pass through the eye of a needle?
How could a rich man enter the Kingdom of Heaven? Through our own efforts it would be impossible, but with God, nothing is impossible.
In the gospel readings over the past few weeks Jesus has spoken several times about the need to come to Him as a child.
To come to Him not as a rich person who, through power and money can exert influence, can make things happen, can be in control, but come to Him as a child who is totally dependent on the Father.
To rest in His love and favour, to allow Him to make the impossible happen. To allow Him to make the seemingly impossible happen for each one of us.
To trust to Him as a child trusts their parents. For us, just as it was for the rich man in the gospel, the more riches we have, the harder it is for us to hold on to them lightly and trust in the Father alone.
Indeed, for some it will be as hard as getting a large camel through the eye of a small sewing needle.
For others, the camel becomes so small that the eye of the needle becomes a gaping hole through which it is possible to walk with comparative ease.


v/r

Fia Clary
Paper Doll

Senate meeting 10/03/09

Present at the meeting were: Jacon Cortes, GaiaGirl Pearl (who also had proxy for Scattered Sideways), Bridget Jennings, Oma Larnia, Raine Milena, Quintus Beaumont, Alanxo Etchegaray, Klaus Wulfenbach Outlander, Slado Bellic, Powder Pinkenba, Vliengende Albatros, okwaho Euler, Pamus Bing, Angel Magellan, Bertram Merlin, Gregg Barrymore, BelAmi Runningbear, Cathryn Beaumont, Philosofia Clary, SandieRose Beaumont, Alexandra Lowenhart, sazzy Koskinen and a few spectators sitting on the galleries. I wonder if that is not a rather poor representation, thinking of the fact, that there are about 34 sims in Antiquity. All in all there should be twice as many senators here at least, if I am not wrong. The meeting passed in calm and order without interruptions of any kind. The only desturbing element was the sitting pose of the new chairs. We litterally sat IN the chairs. It was obvious that a few Senators would have preferred standing in stead of sitting looking foolish in the chair. The situation gave rise to following comments from the floor.


SadieRose Beaumont: I propose we burn the chairs, get rid of the fighting floor alphas and build a full stocked bar in here to combat stress, with comfortable wingback chairs that emote a suitable disregard expression to my av's face, including disbelief, wonder, boredom and scorn as appropriate.

Pamus Bing: ban the chairs

Alanxo Etchegaray: aye ban the chairs but don t push them in the sea

Pamus Bing: So who is voting on the burnig of the chairs

SadieRose Beaumont: the chairs would be a suitable punishment for naysayers

KlausWulfenbach Outlander: I move that the one prim chair in my inventory may be acceptable to the Senators.

Raine Milena: Let's bring in bales of hay

Bertram Merlin: Maybe make a chair commite..


As the Senate is not allowed to make decissions in matters outside the agenda, none of these suggestions had a consequence though.

The official agenda for the meeting was this:


1. Call the Meeting to Order.
2. Motion by Cathryn Beaumont on meeting procedures.
3. Motion by Klaus Wulfenback on griefing training
5. Motion by ROE Committee on acceptance of new ROE's
6. Motion by GaiaGirl Pearl
7. Announcements
8. Adjournment

The Chairman, Jacon Cortes, started by welcoming all and thank for the god debate on the forums, which he categorized as civil and enlightening.Thereafter the motion by Cathryn Beaumont was passed with a unanimous Aye. This motion concerned the behavior of the spectators to the meetings. At earlier occasions people on the galleries have been quite desturbing for the Senators. So now it is law, that nobody except from the Senators, Their Graces, and proxies are allowed to make any kind of utterance that will appear in chat under the meetings.

The motion by KlausWulfenback Outlander were not a proposal about training us all to be good griefers, as I at first glance understood it, but a move concerning how we can get better at handling griefer attacks. The suggestion was an anti-griefing and Abuse Report class to be taught by the Justice League Unlimited, an organization which took care of the griefer attacks that would have spoiled the royal wedding if they had not been handled propperly. This motion was passed unanimously.

On behalf of the ROE Committee Quintus Beaumont accounted for the motivations behind the new ROE and the work of the committee. The motion passed without any nays. The Chairman congratiolated the committee and the Senators. The new ROE will at this point be available all over Antiquity at welcome areas and from the greeters, I believe.

The last motion on the agenda was by GaiaGirl Pearls concerning the possibility for appealing a ban. This motion is raised from the debate we heard at the last Senate meeting refering to the motion by the former Senator Arai. The motion suggests an elected dispute committee with the aim to offer mediation and negotiate an agreement between the parties. The further details about such a committee have to be worked on, but initially the Senate was asked to approve it, so that the work can continue. The motion passed with 14 ayes and nay from Bertram Merlin, BelAmi Runningbear, Philosofia Clary and Alexandra Lowenhart... 4 nays all in all.

Senator Bridget Jennings brought up the question whether the weapons committee should have jurisdiction over the weapon systems, or another committee should be formed for that purpose. The Chairman, Jacon Cortes, promissed to put that discussion up on the forums.

The meeting was adjourned and the great majority agreed that it had been a good meeting.


v/r

Fia Clary
Paper Doll